Hello everyone, this is the source of the chams for ios.
#include <OpenGLES/ES2/gl.h>
#include <OpenGLES/ES2/glext.h>
void (*_glDrawElements)(GLenum mode, GLsizei count, GLenum type, const void *indices);
GLint (*_glGetUniformLocation)(GLuint program,const GLchar *name);
GLint...