Tutorial Draggable Flat MOD Menu Template [FREE] (Unity DLL/mono backend only)

Zhard

Platinian
Jul 20, 2018
20
619
178
United States
Hi AndniSH,

Is there a way to resize the menu like how you did to the :

public static float delay = 0, widthSize = 300; // Change whole width size of menu here

maybe smaller box? (height)

1541653563290.png
 

Zhard

Platinian
Jul 20, 2018
20
619
178
United States
Hi @AndnixSH
Is there a way i can add more than 1 multiple button that work for something else? let say def multi or gold multi? I tried to add dmgmulti2 and 3 but it doesn't work.
 

AndnixSH

PMT Elite Modder
Original poster
Staff member
Modding-Team
Jun 27, 2017
4,755
300,824
1,213
Modding World
@Zhard you can resize height but it will not resize buttons. Maybe I'll implement something to resize whole menu, later
You can add other multi, just make sure to give it different field and add new field like "public static int dmgMulti, goldMul, AddYourOtherMultiHere;"
Learn C# and you'll figure it out, it's easy and my code is open for everyone. Just learn
 

Erudus

2/3 Games Approved
Oct 3, 2017
24
9
53
39
Newcastle upon Tyne UK
Hi @AndnixSH I'm getting an error when trying to compile my code after adding a new class to the blank namespace... A quick search of the Unity website mentions this:

"Texture2D.LoadImage has been moved to a Texture2D extension method ImageConversion.LoadImage"

I'm still fairly new to all of this but I have made a Mod Menu in the past using Peek-A-Boo's own pre-made version (Here) and had no issues back then. Any ideas?

I've attached a screenshot of the compile error for you to have a look at. Hope you can help as it has my head hurting lol

Apologies in advance if I've overlooked something simple or something, it's almost 1am where i am so i'm a bit tired lol

Thanks
 

Attachments

AndnixSH

PMT Elite Modder
Original poster
Staff member
Modding-Team
Jun 27, 2017
4,755
300,824
1,213
Modding World
@Erudus maybe because the game is using too old version of Unity. You will have to use my classic mod menu.
what's the name of game?
 

Erudus

2/3 Games Approved
Oct 3, 2017
24
9
53
39
Newcastle upon Tyne UK
Ah I never though of it being a fault with the game, thanks!

It's Dead Trigger 2 (picked this game as I already knew what to modify so thought i'd use it to practice making a mod menu)

I'll try your older version of the menu on it or I might even pick another game to use instead.

Thanks for the help! :)
 

BMD4E

Platinian On Fire
Apr 4, 2017
269
49,091
1,193
33
US
There is a bug. When I move the icon to the corner, the image become big lol and I'm getting error texture is null. How to fix?

1547311704669.png
 

AndnixSH

PMT Elite Modder
Original poster
Staff member
Modding-Team
Jun 27, 2017
4,755
300,824
1,213
Modding World
There is a bug. When I move the icon to the corner, the image become big lol and I'm getting error texture is null. How to fix?
Thanks for report lol
I checked it, I got same problem too. VinhThitlon had similar issue that there is second image that went upside down
I will see if i can fix it hahaha
 

Evilclown

Solid & Active Platinian
Jun 25, 2018
66
4,418
183
Usa
@AndnixSH i cant get the clicker button to work do I need to add anything in the brackets in ModMenu GUI?

if (GUI.Button(BtnRect(4, false), "Instant win", BtnStyle))
{
???????
}
And what do I use in the edited method to call on it?
 

✟LiL-PEEP✟

Platinian
Jun 23, 2018
7
2
183
35
Germany
@Tigress is MyGUI your OnGUI Method ?

if yes, it should look like this ! did u reload the files ? update ? after u added the menu code ?
72655b0a429d7405fd48faafb1ccf948.png


Code:
public void OnGUI()
{
    UnityModMenuAndroid.OnGUI();
}