For your information, i have investigate a bit, and it seems that the "long" param is in fact a pointer to the structure below:
public class ReqAdminCommand : IMessage // TypeDefIndex: 871
{
// Fields
public eAdminCommandType Type; // 0x10
public long Variable1; // 0x18
public...
I'm maybe wrong, but hooking a void function does not necessarly means you need to hook an update to call it via a pointer.
It is the case only if the void function is not called, otherwise, if the game call it regularly to charge the skill (eg: each seconde to update the animation bar), u can...
Thanks,
So yeah it means that those 2 STP instuctions are not related to the "amount" args given to the function. So my "access violation accessing 0x10" error come from somewhere else.
If the function wanted a structure and not a LONG (which could explain that error) i think it would be...
its sevenknightidle (netmarble)
Wondering if the access violation 0x10 error is not related to the IDA instruction:
STP X19, X30, [SP,#0x10]
if i understand well, it tries to store the value of X19 inside X30 located on the SP+0x10, but it would mean that SP is null, weird
Hi mlsmanXP,
I edited my post to add IDA decompiled view of the function.
I call it after creating a native pointer like so:
function CallFuncArgs(Offset, ReturnType, ArgsType, myargs){
var func_ptr = Module.findBaseAddress('libil2cpp.so').add(Offset);
new...
Hello,
i'm using frida to test a call to a function located in a class that is not "normaly used" by the game (i think is used by developer for testing purpose).
The class is like so:
public class ConsoleCommand // TypeDefIndex: 1447
{
// Fields
private static bool _enableFPS; //...
is it possible to have the gradle and android sdk version to use to avoid shitty error ?
Currently the template link is outdated and not compiling anymore with both gradle and android sdk latest version
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