Any chance I would be able to call an enum class and return the int value from it? Trying to use the same method I did with the other one, but the game crashes as soon as it loads halfway onto level.
bool unlimitedAmmoToggle;
int weaponOwner, bulletCounter, currentAmmo, maxAmmo;
void...
How would you be able to modify different classes within the same hook? Because I have a class with no update hook in it, and it's using 2 ints that are Field Offsets.
Update Hook Offset: (Class Name - WeaponInterface)
// Token: 0x06002E73 RID: 11891 RVA: 0x0000209A File Offset: 0x0000029A...