Recent content by Numark

  1. Help! how to detect players from "this"?

    Make a list. Make a Player List. Define the list, call it in Update. Add a cleanup, aka destroy it and clean it up instead of leaving it behind otherwise will lag and crash or cause performance issues. Start off with std::vector<void*> playerList; void* myPlayer = nullptr;
  2. Help! Need Help with Il2Cpp Dumping – Invalid Metadata and IDA Can't Resolve RVAs

    You do realize. "liblogic.so" is not a il2cpp binary. It is a developer made binary and has its own functions and data. The reason why the metadata OR your Zygisk-Il2cpp module is not giving the right RVA aka Relative Virtual Address, OFFSETS is because YOU dumped the game that is not...
  3. Tutorial Finding & Creating instance of any classes and Static fields, methods.

    Maybe because when you use it, dont forget the namespace... UnityEngine.dll ("UnityEngine.SkinnedMeshRender, UnityEngine") Assembly-CSharp.dll ("WeaponManager")
  4. Help! How to write the hook for this

    To modify the _currencyAmount field in the Wallet class, you will need to: Obtain a pointer to Wallet (the instance you want to modify). Get the offset of _currencyAmount (0x60). Access the CurrencyMap&lt;int&gt; structure inside _currencyAmount. Modify the specific currency fields (Coins...
  5. Help! Method Calling an Offset with a Float[] Parameter

    No problem. Same thing should work for int, float, long, double, etc
  6. Help! no update function

    Anything is possible. You just gotta relax and put your mind to it. Not everything has to be hooked within Update. You can actually just call some methods and hook the functions itself without update. For example like aimbot, you don’t have to call it with update and unnecessary codes. I mean...
  7. Help! Method Calling an Offset with a Float[] Parameter

    the arguments or parameter of float[] is an array. You will need to use monoArray and hook it. If you are hooking within TeleportMap: void Hooked_TeleportMap(int mapId, monoArray<float>* position) { if (position) { int length = position->getLength(); float* posData =...
  8. Help! no update function

    Also I forgot to mention another way, see if within the class that if there's no update for that class, look within the field to see if it the class is accessible from there.
  9. Help! no update function

    Sure, here is my tutorial that you will need to look into. It maybe complicated, but you will soon understand it. https://platinmods.com/threads/finding-creating-instance-of-any-classes-and-static-fields-methods.224740/#post-4918815
  10. Solved need help with modding

    To your question, EVERY method within your dump.cs or Assembly-CSharp.dll HOLDS an "Instance". Static Methods DO NOT have an instance, as static methods belongs to its own class. If you see a method like "public static time", you can modify it in any class as it is part of the main class, so...
  11. Help! no update function

    WE do not need to call START. START only execute one frame. It is not part of the frame loop. If Start has a heavy workload (like loading assets, initializing objects, or performing expensive calculations), it can delay the first frame, making the FPS lower for that frame. It's only being called...
  12. Tutorial Android Manifest (Errors) Fix & Dex (Smali) Errors exceeding 63356

    There are some errors in newer games and newer updates of the current game when you try to "re-compiling" an APK. Especially if you are modifying the game. And there comes another error when you try to make changes in your smali files and trying to re-compile your game. Well I am here to show...
  13. Tutorial Universal Unity Chams

    what game?
  14. Help! How to link HOOK_LIB?

    HOOK_LIB is a macro for you to use. It makes things easier and readable. #define MY_HOOK(lib, offset, ptr, orig) (THIS IS A MACRO) OR hook((void *)getAbsoluteAddress(lib, string2Offset(offset)), (void *)ptr, (void **)&orig); To use the macro, you have to understand it and follow its...
  15. Help! Injecting mod menu, methods of single dex exceed 65536

    If you can't find the games smali files, then it's most likely using their own implementation of smali files. You will need to easily find it in AndroidManifest.xml OR find it in APKEasyTool
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