Recent content by Tosilegit

  1. Help! App Translation Help

    Is your game made with Unity? If so, I might be able to help.
  2. Help! How to exclude yourself from drawing ESP

    That error happens because the get_isLocalPlayer hook is under the update function and not over it. Presumably because you have it in the setup function. So does the crash happen when you put the hook on top of the update function? If so, maybe try some other bool. This should work, but it's...
  3. Help! How to exclude yourself from drawing ESP

    Delete this bool (*get_isLocalPlayer)(void *instance); from on top of the update function. It is not needed And replace it with the hook bool (*get_isLocalPlayer)(void *instance) = (bool (*)(void *))getRealOffset(0x2231668); Right now the hook seems to be inside of some other setup function...
  4. Help! How to exclude yourself from drawing ESP

    To add to what libModz suggested earlier, I think this hook should work for you: bool (*get_isLocalPlayer)(void *instance) = (bool (*)(void *))getRealOffset(0x000000); //place the offset void (*old_player_update)(void *player); void new_player_update(void *player) { if(player != NULL) {...
  5. Solved how to hook public static bool?

    Nahh did you use ChatGPT 😂
  6. Help! How to exclude yourself from drawing ESP

    I'd say use the get_isLocalPlayer
  7. Help! Photon RPC

    Very late reply, but if you want, for example, to remove or destroy other players you don't have to be a masterclient. You can use method like public void DestroyPlayerObjects(int playerId, bool localOnly) in Networking peer, localOnly to false. To get masterclient you can try calling public...
  8. Help! I need help about monoString

    https://platinmods.com/threads/how-to-modify-unitys-il2cpp-string-methods.123414/
  9. Help! Hooking string offset

    First you need a Monostring struct. You can just paste it in the main.cpp typedef struct _monoString { void *klass; void *monitor; int length; char chars[1]; int getLength() { return length; } char *getChars() { return chars; } }...