Recent content by Tosilegit

  1. Help! How to Mod This Type Of Games? .unity3d 2022

    They are in the .unity3d files then. Unfortunately those are encrypted so you can't read them, even global metadata is encrypted. Only option is to try to reverse engineer libil2cpp.so or other libraries to decrypt those
  2. Help! How to Mod This Type Of Games? .unity3d 2022

    Nice! I was just about to post my results after replacing succesfully too. The same way as you described. Make sure to use the exact same unity editor version as the game when creating the mesh asset. Also if the created mesh asset stores its data in a .resS resource file (in mesh's data...
  3. Help! How to Mod This Type Of Games? .unity3d 2022

    There might be some protection then maybe. I can also take a look at this game
  4. Help! How to Mod This Type Of Games? .unity3d 2022

    Those game files in the aa folder structure are called Adressables. Your texture was probably replaced correctly, but there is a crc check to validate the files. Try this patchcrc command: Release Examples release 2 (prerelease 1) · nesrak1/AddressablesTools Use it to patch the catalog.json...
  5. Help! step by step mod menu tutorial?

    no prob Basically in any fps etc. game I guess. There are some tutorials about that on this site. You need at least a basic understanding of c++, c# and coding in general. E.g. pointers and variables, declarations, operators etc in c++. and maybe objects of c#, to name a few of things. Esp...
  6. Help! step by step mod menu tutorial?

    The method you were trying to hook is a Single type. Single type is essentially a 32-bit float number, that's why hooking as float works. First you were trying to return a Double, which is 64-bit. That would make it return an invalid value. Your hook was otherwise correct
  7. Help! How to Hook GameObject

    Ok. Well maybe you could make a tutorial about it here so we all could learn how to do things properly
  8. Help! How to Hook GameObject

    Yes, I know this is the better way of doing it, not saying it's ideal to handle it with void. That's why I asked to see the hook. For how most people would use GameObject, like simply getting that gameobject, passing it as a parameter somewhere else, or just calling a function for that GO. That...
  9. Help! How to Hook GameObject

    You can use and hook GameObject as void type. What does your hook look like?
  10. Help! Help please

    What do you have so far? I tested my method on one game and it worked. Although, I couldn't figure out how to handle the gameobject array, because the game crashed once a new scene with new objects was loaded.
  11. Help! Hex Patch to Hook Conversion

    Interesting, what does the function look like?
  12. Help! Hex Patch to Hook Conversion

    200080D2C0035FD6 returns 1 in Arm64. Yes, returns true in a bool or 1 in an int. You can't use it to hex patch a void type or make an equivalent hook. Void type functions don't return a value so returning 1 wouldn't work.
  13. Help! Help please

    You can also manually, and more precisely, disable or remove the colliders of walls by modifying the game files. But that takes a lot of time
  14. Help! Help please

    Idk if you know hooking, but I can give ideas on what to hook & modify. You can disable gameobjects' colliders by hooking: bool UnityEngine.Collider.get_enabled() But hooking and changing this directly would mean that all colliders would get disabled. Meaning that not only would you go through...
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