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  1. Open Request Evo Defense: Merge TD

    you can't, you can modify values with GG or Cheat Engine but it being modified in RAM locally and not permanently since the game is talking with a remote server in a an encrypted format that synchronize and check if you have enough resources. This game has been wrote in unity c#. I'm having...
  2. Open Request Evo Defense: Merge TD

    Simple changin values with cheat engine or GG. If i try to hook with frida the game crash. How you managed to see unobfuscated functions with frida?
  3. Open Request Evo Defense: Merge TD

    No changing locally gold don't work. It resyncronize with the server very quicky. For exaple if you put 9999 gold it change in game but when you try to upgrade something it ask to the server the real amount. I'm trying now to analyze the library since it's written in unity using il2cpp but my...
  4. Open Request Evo Defense: Merge TD

    I continued to analyze the game and it seems that it didn't call any https api service but talks tcp encrypting only some data, seems to use protobuf
  5. Open Request Evo Defense: Merge TD

    As @ela_00 said i think the only things to do is to analyze network traffic and changing values that are being sent while clearing stages. But probably there are 2 problems 1 - understand how to bypass ssl pinning 2 - probably the data passet to their endpoint will be encrypted or encoded
  6. Open Request Evo Defense: Merge TD

    I tried to use cheat engine but all the checks are done server-side. I tried to inspect the traffic but some ssl pinning is not letting me see the network request in cleartext and i have skill issue on that so don't know how to break it. Very tricky
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