Code:
hexPatches.Skin = MemoryPatch::createWithHex(targetLibName,
string2Offset(OBFUSCATE_KEY("0xBEEE3C", '-')),
OBFUSCATE("01 00 40 E3 1E FF 2F E1"));
Here this is called as the offset "0xBEEE3C" the memory we need to change so the value is written in hexadecimal (HEX) "01 00 40 E3 1E FF 2F E1"...