BNM::LoadClass AvailableCharacter;
BNM::Method<bool> get_IsOwned;
BNM::Method<bool> IsOutfitOwned;
BNM::Method<bool> IsSkinOwned;
BNM::Method<bool> IsOutfitLocked;
void *hack_thread(void *)
{
AvailableCharacter = LoadClass(OBFUSCATE_BNM("SYBO.Subway.Meta"), OBFUSCATE_BNM("AvailableCharacter"))...