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  1. Not Working MARVEL Strike Force: Squad RPG Ver. 6.2.0 Mod Menu [Damage & Defense Multipliers]

    I start a node with the mod, kill everything except one character. Quit out, disabled to mod (close it) and go in with a team that can kill the last toon. Will cost you 20 energy per node, but at least you have something.
  2. Not Working MARVEL Strike Force: Squad RPG Ver. 6.2.0 Mod Menu [Damage & Defense Multipliers]

    What happens if you turn down any modifier before your last turn? Anyone tested this?
  3. Not Working MARVEL Strike Force: Squad RPG Ver. 6.2.0 Mod Menu [Damage & Defense Multipliers]

    Seems not to be time related. I did a greek raid and let the time run almost out still got the error message. A node which I normally would finish in 30-60 seconds even without mods.
  4. Not Working MARVEL Strike Force: Squad RPG Ver. 6.2.0 Mod Menu [Damage & Defense Multipliers]

    It seems to only happen in Greek raid for me. Doom raid and Dark Dimension was no problem for me yesterday and today.
  5. Not Working MARVEL Strike Force: Squad RPG Ver. 6.2.0 Mod Menu [Damage & Defense Multipliers]

    Of course it will. Just be smart using it. No one shots and have a feasible time for your timed run. Since you can't mod yourself into DD5 it doesn't matter. You still have to gear the toons to enter.