void(*old_control)(void *instance);
void control(void *instance){
if(instance != NULL){
if (Speed) {
*(float*)((uint32_t)instance + 0x28) = Speed;
}
if (RunSpeed) {
*(float*)((uint32_t)instance + 0x2C) = RunSpeed;
}
if (Jump) {
*(float*)((uint32_t)instance + 0x3C) = Jump;
}
if (God) {...