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  1. Help! void

    Help me please! How to do it right?
  2. Help! void

    Help me please! How to do it right?
  3. Help! void

    Thank you. I do not know what to do.
  4. Help! void

    Hello! Please help, I'm completely confused. Did I do right? The hook doesn't work! And how to correctly find the update method in the dump? I used any, probably it's not correct.
  5. Help! void

    Hello! Please help, I'm completely confused. Did I do right? The hook doesn't work! And how to correctly find the update method in the dump? I used any, probably it's not correct.
  6. Help! void

    Thank you!
  7. Help! void

    Thank you! But it doesn't work in both cases.
  8. Help! Void

    Hello! Can you please tell me how to break this offset? Connected to these methods, but did not work.
  9. Help! help

    Hello! This library has encrypted offsets. Please help me decipher them.
  10. Solved void

    I don't need the "if (AddCoins) {" switch
  11. Solved void

    There is no such offset "0x7C5D64" in the dump
  12. Solved void

    Have a look, please! The money is kept here. How to break?
  13. Solved void

    The class does not have an update method.
  14. Solved void

    Hello! Help me please. This code increases the coins in the game. After each stage, a lot of coins are added, and after several stages, when there are a lot of coins, the game just freezes. Help fix this so that a lot of coins are not added. Or freeze this value (999999) void...
  15. Help! Help

    Thank you!
  16. Help! Help

    Thanks a lot! Please tell me, how can I hook these fields correctly? This class does not have an update method.
  17. Help! Help

    Thank you. I did not manage to break through this method. Got through the method "public void set_coinCount(int value) { }" This class has the required fields, they are only in this class. I want to break through the update, but I don’t know how to find the update method! Tell me please.
  18. Help! Help

    Tell me please! Through the game guardian, I found out that this value is responsible for the number of coins "int _coinCount; // 0x3C" There is no update method in this class, tried all methods in this class. Can you tell me how to find the correct update method?
  19. Help! void

    Please look, did I do it right? void *LocalStore; void (*old_update)(void *instance); void update(void *instance) { if (instance != NULL) { LocalStore = *(void **) ((uint64_t)instance + (0x3C)); if (LocalStore == NULL) return; *(int *) ((uint64_t) LocalStore + 0x3C) = 999; LOGD("FIELD...
  20. Help! void

    Thanks, I will try! Another question is how to correctly find the required update method if it is not in the class?
  21. Help! void

    Please tell me, am I calling the "LocalStore" class correctly, in which I need to change the field "int _coinCount; // 0x3C"? void* LocalStore; void (*old_update)(void* instance); void update(void* instance){ if(instance != NULL && LocalStore != NULL){ *(int *)((uint64_t)LocalStore +...
  22. Help! How to bypass the protection of the pairip verification?

    Все игры платные в маркете. Дай ссылку где можно скачать. Посмотрю, что за защита.
  23. Help! Hook

    Thank you! The question is closed.
  24. Help! Hook

    void (*AddCoins)(void *instance, int num); void (*old_Update)(void *instance); void Update(void *instance){ if(instance != NULL) { AddCoins(instance, 999999); } old_Update(instance); } __attribute__((constructor)) void libhook_main() { do { sleep(1); } while...
  25. Help! Hook

    Hello! Can you please tell me how to correctly call the method - AddCoins? AddCoins=0x11E3164 Update=0xAA4104 void (*AddCoins)(void *instance, int num); void (*old_Update)(void *instance); void Update(void *instance){ if(instance != NULL) { AddCoins(instance, 999999); }...
  26. Help! Hook

    Look please!
  27. Help! Hook

    Да, это все в одном классе. Я не знаю, где еще смотреть!
  28. Help! Hook

    void (*old_ForceUpdate)(void *instance); void ForceUpdate(void *instance){ if(instance != NULL){ //coins *(bool *)((uint64_t)instance + 0x28) = true; } old_ForceUpdate(instance); }