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  1. Help! Assembly-CSharp.dll seems to be obfuscated, despite the game not using IL2CPP

    I'm trying to get it to work similar to how MattKC did it
  2. Help! Assembly-CSharp.dll seems to be obfuscated, despite the game not using IL2CPP

    btw btw, could you explain to me real quick why I can't see the statements under the functions? Is it just something that can't be retrieved in de-compilation for IOS games?
  3. Help! Assembly-CSharp.dll seems to be obfuscated, despite the game not using IL2CPP

    Oh word. Thanks for the reply man. I remember trying to get a crack of devx to work a while ago, but it never worked for me. I'll give it another try By the way did you see anything about connectivity in the code? I'd totally understand if you didn't look too deep into it tho
  4. Help! Assembly-CSharp.dll seems to be obfuscated, despite the game not using IL2CPP

    I'm honestly stumped. I think the game might be using AOT compilation, but the feature wasn't introduced by unity until 2017. Anyone have any idea what could be hiding the methods?
  5. Help! Assembly-CSharp.dll seems to be obfuscated, despite the game not using IL2CPP

    There isn't any lib folder. The .ipa was extracted using Clutch and hasn't been modified, so no IL2CPPDumper was used or anything of the sorts here's the dll under the 'Managed' directory. I have the download to the .ipa linked in my previous replies if you want to mess around with the...
  6. Help! Assembly-CSharp.dll seems to be obfuscated, despite the game not using IL2CPP

    Really? I've come across a few blogs from unity's site while researching obfuscation methods, which stated IL2CPP was a feature that was available starting with IOS 64-bit devices, which is why I assumed this game doesn't use it...
  7. Help! Assembly-CSharp.dll seems to be obfuscated, despite the game not using IL2CPP

    The game's called plundernauts. It's an IOS game and is pretty much abandonware since the devs behind the game shut down a few years ago The game's cracked and I'm currently trying to mess around with the code in Assembly-CSharp.dll to figure out a way to make the game work offline but I can't...