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  1. Help! vphonegaga wont open after I enable magisk in settings - fix?

    Wireless debugging was introduced in Android 11, thats why you cant see the option, looking at the Galaxy A21 online I quickly found articles for Galaxy A21 Android 12 update. If thats the case you should be able to update, is there any specific reason you are still on Android 10? Please Note...
  2. Help! Get text associated with a GameObject

    Oh yeah, frida-il2cpp-bridge can only target il2cpp, if you want to check them files you are gonna need to download dnSpyEx (GitHub - dnSpyEx/dnSpy: Unofficial revival of the well known .NET debugger and assembly editor, dnSpy), fix the file like I posted above and look the the code that way...
  3. Help! Get text associated with a GameObject

    Ok, just had a look il2cpp doesnt seem actually have much in it, this game is also has mono binaries in the libs directory, if you open the APK and go into assets/Assemblies ther are files with .mdl extension. The main game code looks to be ScriptProj.mdl which is why I highlighted it. These...
  4. Help! Get text associated with a GameObject

    What game is this? It sounds like you are tackling it from the perspective of Unity Engine's GameObjects but... ...this makes it sound like a multiplayer game? Its very likely and usually is the case that the game will have some kind of Entity/Player/Enemy class, unless you are targeting...
  5. Help! Unity assets files inside APK are (maybe) obfuscated/encrypted

    I did post the dumper yesterday, 3 posts above yours
  6. Help! FRIDA: Call to func pointer fails

    Yeah, when I have seen that error it usually is because a valid pointer is expected but the parameter is NULL/0, the function then tries to do param + 0x10 and gets an access violiation because accessing 0x10 is wrong, this gold param is supposedly a standard long so it doesnt add up.
  7. Help! FRIDA: Call to func pointer fails

    Yeah this, the prologue will setup the stack and registers at the beginning and the epilogue at the end of the function will reverse what the prologue did before returning control to the calling function. @bkR57 If you right click in Pseudo Code do Synchronize with -> IDA View you will see the...
  8. Solved how to hook this void method with SecuredDouble value without Update()

    Will have a look, in the mean time some comments about your code too: double Gold = 1; switch (featNum) { case 0: Gold =! Gold; break; You are using Gold as a boolean true or false, but its defined as a double, you should define it as a proper bool: bool Gold = true;. For...
  9. Solved how to hook this void method with SecuredDouble value without Update()

    Game Name? Would be far easier to check what SecuredGold is doing and how you can use it if I can check myself.
  10. Help! How do i find function not located in ill2cpp?

    libil2cpp.so and global-metada.dat are from unity games, games made with the Unity Game Engine that first screenshot has libVPhoneGagaLib.so which is that virtual machine app, so yeah you wont find them files.
  11. Help! How do i find function not located in ill2cpp?

    @Sbyky I checked here on my side in dnSpy and the only matches I get from them 2 are both from standard UnityEngine.dll? UnityEngine.Physics.get_autoSimulation(); UnityEngine.Animation.get_playAutomatically(); ============== This worked, I did a quick dump of the lua files, in total 2,408...
  12. Help! How do i find function not located in ill2cpp?

    Downloaded the 2GB data now on a real device twice and 2 emulators and everytime it finishes the download it says it failed.... I have seen a couple reviews for the game saying they had similar issues, this game seems to have very unstable servers or... something. If you have any ideas why this...
  13. Solved game with my mod menu works fine on emulator but keeps crashing on phone

    Your apk crashed here too, testing on a Pixel 2 XL. A crash log is generated which says the cause is due to a null pointer dereference. The backtrace mentions your libSbyky.so twice. First is here where it calls sub_6C960: Then it gets to a line in this function that it crashes on: The line...
  14. Help! How do i find function not located in ill2cpp?

    This game always slows to a crawl when downloading... it ends up jumping around between15kb/s and 900kb/s... It finally downloaded the 2.24 GB after an hour only for the game the say the download had failed and to restart the whole thing..... Restarted the download and leaving it to do its...
  15. Help! How do i find function not located in ill2cpp?

    Yeah, there isnt alot in there from the looks of it... I did see lua in the dump, I downloaded the game apk and there is a libxlua.so, maybe the game logic is in lua? This game has 2.24GB data to download... currently at 40.85% percent although the download speed is really inconsistent from this...
  16. Help! How do i find function not located in ill2cpp?

    What makes you think they are in another lib? If the game is using Unity all the code should be in libil2cpp.so. The main question I have now is what are you searching for in the dump that doesn't give you any results?
  17. Help! Got BIN file, what do i do next?

    Ah yeah, that was the one I dumped too, the problem was the global-metadata.dat was fine, libil2cpp.so is what the issue is in that game, the file in the apk isnt valid, most likely its repaired in memory to work properly, since you screenshot says your apk is com.islandgame.disea I was gonna...
  18. Help! Got BIN file, what do i do next?

    From your screenshot, the game package name is com.islandgames.disea, Survival Island? I can only download Surival Island with package name com.islandgames.di While com.islandgames.di does appear to not dump with il2cppdumper it would be easier if I have the same version you do just incase they...
  19. Help! Roblox Android Executor

    libTx3Xploit.so: - Original apk file size: 3.79 MB (3,982,468 bytes) - Mod apk file size: 6.18 MB (6,482,879 bytes) The libTx3Xploit.so is entirely broken, you cannot change the size of the file, it goes completely against .so files. It appears you have edited the lua in a text editor at line...
  20. Tutorial LIST OF HEX CODES | YEARS OF RESEARCH

    Yes, this is totally fair, its also what I have done in all the threads I have posted in. Again, totally fair and I agree with you, my first comment in one of nowhere's thread is exactly this: Megathread: Modding Features - Platinmods.com - Android & iOS MODs, Mobile Games & Apps nowhere...
  21. Tutorial LIST OF HEX CODES | YEARS OF RESEARCH

    Why do you get so offended lol, Codejutsu and myself have both given input to your threads, yes you have info that is not correct, yes we commented on it, that doesn't mean we were personally attacking you... and yet you still get upset about it and don't listen to it and say we hate you... You...
  22. Tutorial LIST OF HEX CODES | YEARS OF RESEARCH

    That means you are limited to incredibly basic mods though, if you dont read the code you dont know what the code is doing.. which means your limited to modding basic functions to return simple numbers and so on.
  23. Help! IL2CPP Game crash when Hooking a specific Function/Method

    Ok just had a look, here is the code I came up with: install_hook_name(getBattleSvtId, int, BattleUserServantData_o* pThis) { bool isMyServant = true; // force it because I dont have the logic // Some code around here to determine which are the characters/servants I'm looking for...
  24. Help! IL2CPP Game crash when Hooking a specific Function/Method

    Not that I know of personally, Frida appears to work as @mIsmanXP said above, although frida is amazing for testing to actually make a packaged mod apk its not the best, although it is possible. Personally, I would look for alternative ways to get the data you want like @CodeJutsu said. If you...
  25. Help! IL2CPP Game crash when Hooking a specific Function/Method

    Frida writes: [50 d5 83 90 00 02 1f d6] adrp x16, #0xffffffff07aa8000 br x16 Stupid edit timer expired after 5 minutes, I can no longer edit my original message
  26. Help! IL2CPP Game crash when Hooking a specific Function/Method

    Yeah, I would imagine its hooking framework dependent based on their implementation?, BNM::HOOK calls through to Dobby from what I saw, which would make sense why it crashes in both since I used plain dobby and got 12 bytes written to an 8 byte function. Frida staying within the bounds of the...
  27. Help! IL2CPP Game crash when Hooking a specific Function/Method

    Just had a look in IDA at this function, it looks like its too small, check the spoiler for the screenshot getClassPassive() is at 0x1546698, but its only 8 bytes (00 D4 40 F9 C0 03 5F D6]), the next function starts right after it and is GetSelfSkillArray() at 0x15466A0. Hooking usually...
  28. Help! Spoofing nickname on photon games

    Yes, although, if you want to know more information on it, the correct term in programming concepts is: Object Oriented Programming, your not wrong though, just clarifying in case you want ever want to research more, since templates are actually a thing in languages like C++ that are something...
  29. Help! Spoofing nickname on photon games

    For the most part yes, the "this pointer", will be the memory address to an instance of the class rather than the memory address of "the" class. Remember that you can have multiple instances of a class, take a simple singleplayer game there is likely a Player class, you, so only one, but there...
  30. Discussion Frida not detecting libil2cpp.so

    To put it really simply, If you have 64 bit device use frida server 64 bit. If you have 32 bit device use frida server 32 bit. If you have a question relating to a specific game, I am happy to check out your question, although this is athenagg's thread, you should make a new thread in this...
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