While trying to mod a game called Pocket Quest Merge (Pocket Quest: Merge RPG - Apps on Google Play) I found out it was using CodeStage anticheat.
While reversing on IDA the first thing that was really weird to me was how there was no code reference to the anti-cheat functions, and I just thought they imported a library and used only like 1 function.
While trying to debug using IDA debugger I get segment faults after 10-30 seconds of attaching the debugger (which doesn't happen with other games, since I have tested the debugger with Subway surfers after this accident).
Does anyone have any reference to anti-debug techniques used by android anti cheats? (I'm new to mobile stuff)
While reversing on IDA the first thing that was really weird to me was how there was no code reference to the anti-cheat functions, and I just thought they imported a library and used only like 1 function.
While trying to debug using IDA debugger I get segment faults after 10-30 seconds of attaching the debugger (which doesn't happen with other games, since I have tested the debugger with Subway surfers after this accident).
Does anyone have any reference to anti-debug techniques used by android anti cheats? (I'm new to mobile stuff)