i am building a real time Carrom Pool predictor with trajectory physics i have got the prediction engine and overlay working
My setup:
- Rooted Android + native memory ops
- Prediction engine with collision physics
- Real-time overlay rendering
STATUS SUMMARY:
Component Status
Shell Memory Reading
WORKING
Root Access
WORKING
SELinux
WORKING
Overlay UI
WORKING
Game Detection
WORKING
Memory Map Reading
working
app is only collecting the garbage values/unchanged value's which are not real if it was then values should be change in game/live match whenever we are moving the striker or playing shots
The game data is NOT at a static offset in the library. It's dynamically allocated in heap memory (libc_malloc regions). When this type of situation comes, then what needs to be done is any hint/tip (CarromPool pool game Unity engine).
My setup:
- Rooted Android + native memory ops
- Prediction engine with collision physics
- Real-time overlay rendering
STATUS SUMMARY:
Component Status
Shell Memory Reading
Root Access
SELinux
Overlay UI
Game Detection
Memory Map Reading
app is only collecting the garbage values/unchanged value's which are not real if it was then values should be change in game/live match whenever we are moving the striker or playing shots
The game data is NOT at a static offset in the library. It's dynamically allocated in heap memory (libc_malloc regions). When this type of situation comes, then what needs to be done is any hint/tip (CarromPool pool game Unity engine).