Help! Carrrompool miniclip game unity engine

honey_34

Rookie
i am building a real time Carrom Pool predictor with trajectory physics i have got the prediction engine and overlay working



My setup:
- Rooted Android + native memory ops
- Prediction engine with collision physics
- Real-time overlay rendering

STATUS SUMMARY:
Component Status
Shell Memory Reading ✅ WORKING
Root Access ✅ WORKING
SELinux ✅ WORKING
Overlay UI ✅ WORKING
Game Detection ✅ WORKING
Memory Map Reading ✅ working
app is only collecting the garbage values/unchanged value's which are not real if it was then values should be change in game/live match whenever we are moving the striker or playing shots

The game data is NOT at a static offset in the library. It's dynamically allocated in heap memory (libc_malloc regions). When this type of situation comes, then what needs to be done is any hint/tip (CarromPool pool game Unity engine).
 
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