zxcDelix
Platinian
I need to change the damage and selfdamage fields in these classes, but they are not mentioned anywhere, so I can’t change them in any way, I will be glad for any help with this, I will attach the classes and dump below.
Code:
public class SingleBulletShooter : HitShooter // TypeDefIndex: 3199
{
// Fields
[SerializeField]
private ObscuredInt damage; // 0x10
[SerializeField]
private ObscuredInt selfDamage; // 0x24
[SerializeField]
private ObscuredFloat range; // 0x38
// Properties
public override float Range { get; }
// Methods
// RVA: 0x6173A0 Offset: 0x6173A0 VA: 0x6173A0 Slot: 6
public override float get_Range() { }
// RVA: 0x617440 Offset: 0x617440 VA: 0x617440 Slot: 7
public override void Shoot(Ray shootRay) { }
// RVA: 0x617DF4 Offset: 0x617DF4 VA: 0x617DF4
public void .ctor() { }
}
// Namespace:
public class SpreadBulletsShooter : HitShooter // TypeDefIndex: 3200
{
// Fields
[SerializeField]
private ObscuredInt damage; // 0x10
[SerializeField]
private ObscuredInt selfDamage; // 0x24
[SerializeField]
private ObscuredFloat range; // 0x38
[Space]
[SerializeField]
private ObscuredInt bullets; // 0x50
[SerializeField]
private ObscuredFloat spread; // 0x64
// Properties
public override float Range { get; }
// Methods
// RVA: 0x617F4C Offset: 0x617F4C VA: 0x617F4C Slot: 6
public override float get_Range() { }
// RVA: 0x617FEC Offset: 0x617FEC VA: 0x617FEC Slot: 7
public override void Shoot(Ray shootRay) { }
// RVA: 0x618E0C Offset: 0x618E0C VA: 0x618E0C
private void FillSpreadBullets(Ray shootRay, List<Ray> bullets, int count) { }
// RVA: 0x61905C Offset: 0x61905C VA: 0x61905C
public void .ctor() { }
}