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Help! Esp with fields Pls help having hard time with it

hanestv

Platinian
my esp works if not using fields.
but since im not using health value that detect player. when enemy changing state like shooting esp removed.
so i tried using fields with
private bool dead // 0x81

esp obejct and scaling is working perfectly.
so anyone can help my hooking determined the problem much appreciated.
thanks

bool dead(void *player) {
if (player != nullptr) {
return *(bool*)((uintptr_t)player + 0x81);
}
LOGI("Player is null, treating as dead");
return true; // If player is null, consider as dead
}

void Player_update(void *player) {
if (player != NULL) {
// Check if the player is dead
if (!dead(player)) {
// Player is alive, set the local scale and add to players list if not already present
void *transform = get_Transform(player);
if (transform) {
set_localscale(transform, {Scale, Scale, Scale}); // Adjust the scale
}
// Add to list if not already tracked
if (std::find(players.begin(), players.end(), player) == players.end()) {
players.push_back(player);
}
// Limit tracked players to a maximum of 8
if (players.size() > 8) {
players.erase(players.begin()); // Remove the oldest tracked player
}

} else {
// Player is dead, remove from the tracked list if necessary
players.erase(std::remove(players.begin(), players.end(), player), players.end());
}
}

old_Player_update(player); // Call the original update function
}

//ESP
if (Esp) {
auto camera = get_camera();
if (camera != NULL) {
for (int i = 0; i < players.size(); i++) {
void* Player = players;

// Draw ESP only for alive players
if (Player != NULL && !dead(Player)) {