realRootkit
Platinian
hi
I'm new to modding, and I've decided to try to mess around with an old version of the game mentioned in the title and I've got very little experience with IDA PRO so I'm hoping you guys could assist me in this, so basically I extracted the lib.so file from the game and opened it in IDA PRO 32 bit, my goal is to try to extend the attack range (how far I can hit players from my position), usually when in survival mode it's limited to certain value like 4 - 5 blocks, and in creative its way higher, maybe 8 - 12 and I'm trying to make it higher by a few extra blocks in survival.
I'm pretty much stuck at this point and could not find a function that could be related to "reach" or something that changes the attack range when in game mode survival, so I just kept looking around without finding anything I could be able to make use of to achieve what I'm trying to do here,
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some of the stuff that ive learned from watching some videos on youtube :
add add to, a value
mul multiply
sub substract
nop no operation // can be replaced
mov move bytes to an adress like always true or F
LDR load a value
str store a value
BRANCHES
beq branch if equale
bne branch if not
blt branch if lower than
bgt if first value is greater then continue
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I'm new to modding, and I've decided to try to mess around with an old version of the game mentioned in the title and I've got very little experience with IDA PRO so I'm hoping you guys could assist me in this, so basically I extracted the lib.so file from the game and opened it in IDA PRO 32 bit, my goal is to try to extend the attack range (how far I can hit players from my position), usually when in survival mode it's limited to certain value like 4 - 5 blocks, and in creative its way higher, maybe 8 - 12 and I'm trying to make it higher by a few extra blocks in survival.
I'm pretty much stuck at this point and could not find a function that could be related to "reach" or something that changes the attack range when in game mode survival, so I just kept looking around without finding anything I could be able to make use of to achieve what I'm trying to do here,
---
some of the stuff that ive learned from watching some videos on youtube :
add add to, a value
mul multiply
sub substract
nop no operation // can be replaced
mov move bytes to an adress like always true or F
LDR load a value
str store a value
BRANCHES
beq branch if equale
bne branch if not
blt branch if lower than
bgt if first value is greater then continue
------