Open Request Forge Master

Renevil

Rookie
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Game Name: Forge Master

Google Play Store Link:

APK Link:

Cheat Requested:
  • Unlimited Gold
  • Unlimited Gems
  • Unlimited Keys
  • Unlimited Hammers
  • Anything Possible
Have you tried any cheat engines?:
No -> I don't have any modding experience
 
Last edited by a moderator:
Upvote 18
I want to make the Game Progressive since it's a Progressive Game, and Guilds in this Game can be really really Resourceful when beeing on First Place, so what I m doing is Spoofing Google Play Account and use it in the Game without People noticing that I m cheating (I m top 1st guild) testing this Modification and it looks like they can't notice a Difference between a Cheated Spoofed Google Play Account and a Original Version

I use this Method in Scrap Clicker 2 by Schrottigames with Speed Up up to 500x and it's fun to progress so fast on there meanwhile the Game doesn't see that u are actually cheating
Great job man, i'll be trying some stuff once got android studio installed. Can't really promise anything as the game is mostly server sided but will see what i'll manage to get working. Love to see people not giving up ahahahhaha.
 
I'm curious: I looked at Ryx's mod and realized it's just the game compiled with XP's IL2CPP imgui mod menu. Is there a way to decompile the game and recompile with that mod for 1.8.1 completely on a device?

Also, v3ng3anc3, is that the method you're using in your tests? I'd like to try to contribute rather than just bump the post and ask for handouts lol
 
So I've been able to dump/decompile the apk, find the `onCreate` method and paste in the text outlined in the mod post, recompile, and sign, but when I go to install on my device via adb I get the following: "INSTALL_FAILED_MISSING_SPLIT: Missing split".

I think I can eventually figure this out, but I would like to see what tools you guys are using and compare it to what I'm doing.

dump: apkdumper
decompile: apktool 2.7.0 (I have since upgraded to 2.12.1 because recompile wasn't working, but the decompile was done with 2.7.0)
finding onCreate: just grep in the smali files (it's in smali_classes3/com/unity3d/player/UnityPlayerActivity.smali)
recompile: apktool 2.12.1
signing/verifying the apk: apksigner 0.9

And as I mentioned I'm just using adb to try and install it/move it to my device with adb.

I don't really know anything about android development/modding so I thought I would ask here first before trying a bunch of different things... it also bumps the post lol
 
I'm not really much of a coder, but I can say from my own experiences.What i've found trying to penetration test this game. Trying to change any values with cheat engine or any other of the like only results in sanitization, disconnecting and resetting two cloud default, which I guess is what the one guy was doing by changing his google play stored data instead of the game data, i'm i'm in the process of getting at decompiled data. But if you do active memory dumps on the scripts, you can get a decent amount of the decompiled data straight from the server. If you do it well, you run the game. But they're still obfuscation so it's not perfect
The only main loophole I've really found. So far, but I don't have the technical knowledge to do a whole lot. With this loophole is I found a way to bypass the sanitization, on the chat level. By using <scr<m>ipt> you can inject html code into the chat window. Like "<a h<m>ref="exit"><co<m>lor=red>[EXIT]</co<m>lor></a<m>>" I just need to find the specific calls and tags and I bet I could make it function as a script/dll injection method.
 

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