//Help Fix How to Make Spawn item like this and Spinner with Clickbutton
struct GrannyItemPointers{ //class PickUp
void* newAvbitare; //Cutting Pliers
void* newHammare; // Hammer
void* newvas; //Vase (Black)
void* newvas2; //Vase (Blue)
void* newsafeKey; //Safekey
void* newexitKey; //Master Key
void* newhanglockKey; //Padlock Key
void* newpadlockCode; //Padlock Code
void* newarmborst; //Crossbow
void* newArrow; //Tranquilizer Dart
void* newweaponKey; //Weapon Key
void* newscrewdriver; //Screwdriver
void* newplanka; //Plank
void* newbattery; //Battery
void* newplayhouseKey; //Playhouse Key
void* newcarKey; //Car Key
void* newmelon; //Melon
void* newteddy; //Teddy
void* newkugg1; //Cogwheel (Red)
void* newkugg2; //Cogwheel (Orange)
void* newmessage; //Message
void* newbrunnsvev; //Winch Handle
void* newoldShotgun; //Shotgun
void* newgunDel1; //gunDel1
void* newgunDel2; //gunDel2
void* newgunDel3; //gunDel3
void* newtopplock; //Engine Part
void* newcarbattery; //Car Battery
void* newgascan; //Gasolin Can
void* newwrench; //Wrency
void* newsparkplug; //Spark Plug
void* newmeat; //Meat
void* newspecialkey; //Special Key
void* newbook; //Book
void* newpepperspray; //Pepper Spray
void* newremote; //Remote Control
void* newbirdSeed; //Bird Seed
void* newfreezeTrap; //Freeze Trap
void* newwheelCrank; //Wheel Crank
void* newrustyPadlockKey; //Rusty Padlock Key
void* newwoodenStick; //Wooden Stick
void* newspiderKey; //Spider Key
void* newchainCutter; //Chain Cutter
void* newtb1; //Piece of Painting 1
void* newtb2; //Piece of Painting 2
void* newtb3; //Piece of Painting 3
void* newtb4; //Piece of Painting 4
void* ammo;
void* teddy;
void* grannny; //Piece of Painting 2
void* playerr;
void* seeray; //Piece of Painting 4
void* spider;
void* sbook;
void* kamera;
void* pdoor;
void* fans;
void* fanco;
void* crow;
void* wst;
void* ws;
void* we;
}Items;
void (*old_PickUp_Update)(void* _);
void PickUp_Update(void* _){
if(!_){
return;
}
Items.newAvbitare = *(void* *) ((uint64_t) _ + 0xF8);
Items.newHammare = *(void* *) ((uint64_t) _ + 0x100);
Items.newvas = *(void* *) ((uint64_t) _ + 0x108);
Items.newvas2 = *(void* *) ((uint64_t) _ + 0x110);
Items.newsafeKey = *(void* *) ((uint64_t) _ + 0x118);
Items.newexitKey = *(void* *) ((uint64_t) _ + 0x120);
Items.newhanglockKey = *(void* *) ((uint64_t) _ + 0x128);
Items.newpadlockCode = *(void* *) ((uint64_t) _ + 0x130);
Items.newarmborst = *(void* *) ((uint64_t) _ + 0x138);
Items.newArrow = *(void* *) ((uint64_t) _ + 0x13C);
Items.newweaponKey = *(void* *) ((uint64_t) _ + 0x148);
Items.newscrewdriver = *(void* *) ((uint64_t) _ + 0x150);
Items.newplanka = *(void* *) ((uint64_t) _ + 0x158);
Items.newbattery = *(void* *) ((uint64_t) _ + 0x160);
Items.newplayhouseKey = *(void* *) ((uint64_t) _ + 0x168);
Items.newcarKey = *(void* *) ((uint64_t) _ + 0x170);
Items.newmelon = *(void* *) ((uint64_t) _ + 0x178);
Items.newteddy = *(void* *) ((uint64_t) _ + 0x180);
Items.newkugg1 = *(void* *) ((uint64_t) _ + 0x188);
Items.newkugg2 = *(void* *) ((uint64_t) _ + 0x190);
Items.newmessage = *(void* *) ((uint64_t) _ + 0x198);
Items.newbrunnsvev = *(void* *) ((uint64_t) _ + 0x1A0);
Items.newoldShotgun = *(void* *) ((uint64_t) _ + 0x1AC);
Items.newgunDel1 = *(void* *) ((uint64_t) _ + 0x1C4);
Items.newgunDel2 = *(void* *) ((uint64_t) _ + 0x1CC);
Items.newgunDel3 = *(void* *) ((uint64_t) _ + 0x1D4);
Items.newtopplock = *(void* *) ((uint64_t) _ + 0x1DC);
Items.newcarbattery = *(void* *) ((uint64_t) _ + 0x1E8);
Items.newgascan = *(void* *) ((uint64_t) _ + 0x1F4);
Items.newwrench = *(void* *) ((uint64_t) _ + 0x1FC);
Items.newsparkplug = *(void* *) ((uint64_t) _ + 0x204);
Items.newmeat = *(void* *) ((uint64_t) _ + 0x214);
struct GrannyItemPointers{ //class PickUp
void* newAvbitare; //Cutting Pliers
void* newHammare; // Hammer
void* newvas; //Vase (Black)
void* newvas2; //Vase (Blue)
void* newsafeKey; //Safekey
void* newexitKey; //Master Key
void* newhanglockKey; //Padlock Key
void* newpadlockCode; //Padlock Code
void* newarmborst; //Crossbow
void* newArrow; //Tranquilizer Dart
void* newweaponKey; //Weapon Key
void* newscrewdriver; //Screwdriver
void* newplanka; //Plank
void* newbattery; //Battery
void* newplayhouseKey; //Playhouse Key
void* newcarKey; //Car Key
void* newmelon; //Melon
void* newteddy; //Teddy
void* newkugg1; //Cogwheel (Red)
void* newkugg2; //Cogwheel (Orange)
void* newmessage; //Message
void* newbrunnsvev; //Winch Handle
void* newoldShotgun; //Shotgun
void* newgunDel1; //gunDel1
void* newgunDel2; //gunDel2
void* newgunDel3; //gunDel3
void* newtopplock; //Engine Part
void* newcarbattery; //Car Battery
void* newgascan; //Gasolin Can
void* newwrench; //Wrency
void* newsparkplug; //Spark Plug
void* newmeat; //Meat
void* newspecialkey; //Special Key
void* newbook; //Book
void* newpepperspray; //Pepper Spray
void* newremote; //Remote Control
void* newbirdSeed; //Bird Seed
void* newfreezeTrap; //Freeze Trap
void* newwheelCrank; //Wheel Crank
void* newrustyPadlockKey; //Rusty Padlock Key
void* newwoodenStick; //Wooden Stick
void* newspiderKey; //Spider Key
void* newchainCutter; //Chain Cutter
void* newtb1; //Piece of Painting 1
void* newtb2; //Piece of Painting 2
void* newtb3; //Piece of Painting 3
void* newtb4; //Piece of Painting 4
void* ammo;
void* teddy;
void* grannny; //Piece of Painting 2
void* playerr;
void* seeray; //Piece of Painting 4
void* spider;
void* sbook;
void* kamera;
void* pdoor;
void* fans;
void* fanco;
void* crow;
void* wst;
void* ws;
void* we;
}Items;
void (*old_PickUp_Update)(void* _);
void PickUp_Update(void* _){
if(!_){
return;
}
Items.newAvbitare = *(void* *) ((uint64_t) _ + 0xF8);
Items.newHammare = *(void* *) ((uint64_t) _ + 0x100);
Items.newvas = *(void* *) ((uint64_t) _ + 0x108);
Items.newvas2 = *(void* *) ((uint64_t) _ + 0x110);
Items.newsafeKey = *(void* *) ((uint64_t) _ + 0x118);
Items.newexitKey = *(void* *) ((uint64_t) _ + 0x120);
Items.newhanglockKey = *(void* *) ((uint64_t) _ + 0x128);
Items.newpadlockCode = *(void* *) ((uint64_t) _ + 0x130);
Items.newarmborst = *(void* *) ((uint64_t) _ + 0x138);
Items.newArrow = *(void* *) ((uint64_t) _ + 0x13C);
Items.newweaponKey = *(void* *) ((uint64_t) _ + 0x148);
Items.newscrewdriver = *(void* *) ((uint64_t) _ + 0x150);
Items.newplanka = *(void* *) ((uint64_t) _ + 0x158);
Items.newbattery = *(void* *) ((uint64_t) _ + 0x160);
Items.newplayhouseKey = *(void* *) ((uint64_t) _ + 0x168);
Items.newcarKey = *(void* *) ((uint64_t) _ + 0x170);
Items.newmelon = *(void* *) ((uint64_t) _ + 0x178);
Items.newteddy = *(void* *) ((uint64_t) _ + 0x180);
Items.newkugg1 = *(void* *) ((uint64_t) _ + 0x188);
Items.newkugg2 = *(void* *) ((uint64_t) _ + 0x190);
Items.newmessage = *(void* *) ((uint64_t) _ + 0x198);
Items.newbrunnsvev = *(void* *) ((uint64_t) _ + 0x1A0);
Items.newoldShotgun = *(void* *) ((uint64_t) _ + 0x1AC);
Items.newgunDel1 = *(void* *) ((uint64_t) _ + 0x1C4);
Items.newgunDel2 = *(void* *) ((uint64_t) _ + 0x1CC);
Items.newgunDel3 = *(void* *) ((uint64_t) _ + 0x1D4);
Items.newtopplock = *(void* *) ((uint64_t) _ + 0x1DC);
Items.newcarbattery = *(void* *) ((uint64_t) _ + 0x1E8);
Items.newgascan = *(void* *) ((uint64_t) _ + 0x1F4);
Items.newwrench = *(void* *) ((uint64_t) _ + 0x1FC);
Items.newsparkplug = *(void* *) ((uint64_t) _ + 0x204);
Items.newmeat = *(void* *) ((uint64_t) _ + 0x214);