CM_OfficialYT
1/3 Games Approved
Hello everyone, this might be new but I just need a little help and confused about the code that I changed.
Here take a look, I want to change the text color to rainbow one, but when I tried to do:
I am using the old LGL Mod Menu Animation 2.8 from 4 years ago, and yes I still have the 2.9, 3.2, and this animation 2.8
Here take a look, I want to change the text color to rainbow one, but when I tried to do:
Java:
private View Switch(final int featNum, final String featName, boolean swiOn) {
final Switch switchR = new Switch(this);
ColorStateList buttonStates = new ColorStateList(
new int[][]{
new int[]{-android.R.attr.state_enabled},
new int[]{android.R.attr.state_checked},
new int[]{}
},
new int[]{
Color.BLUE,
ToggleON, // ON
ToggleOFF // OFF
}
);
//Set colors of the switch. Comment out if you don't like it
if (Build.VERSION.SDK_INT >= Build.VERSION_CODES.LOLLIPOP) {
switchR.getThumbDrawable().setTintList(buttonStates);
switchR.getTrackDrawable().setTintList(buttonStates);
}
//---------This Part of the code, it won't turn text into rainbow, instead just a pitch-dark/transparent color...---------//
TitanicTextView textView = new TitanicTextView(this);
textView.setText(Html.fromHtml(featName));
textView.setTextColor(TEXT_COLOR_2);
//--------------- Just right up here----//
switchR.setPadding(10, 5, 0, 5);
switchR.setChecked(Preferences.loadPrefBool(featName, featNum, swiOn));
switchR.setOnCheckedChangeListener(new CompoundButton.OnCheckedChangeListener() {
public void onCheckedChanged(CompoundButton compoundButton, boolean bool) {
Preferences.changeFeatureBool(featName, featNum, bool);
switch (featNum) {
case -1: //Save perferences
Preferences.with(switchR.getContext()).writeBoolean(-1, bool);
if (bool == false)
Preferences.with(switchR.getContext()).clear(); //Clear perferences if switched off
break;
case -2:
Preferences.isAnimating = bool;
Log.d(TAG, String.valueOf(Preferences.isAnimating));
break;
case -3:
Preferences.isExpanded = bool;
scrollView.setLayoutParams(bool ? scrlLLExpanded : scrlLL);
break;
}
}
});
new Titanic().start(textView);
return switchR;
}
I am using the old LGL Mod Menu Animation 2.8 from 4 years ago, and yes I still have the 2.9, 3.2, and this animation 2.8