Help! Hooking TimeScale Unity Game with Slider LGL

For set_timescale

float Isspeed = 0;

void (*old_speed)(float value);
void speed(float value) {
if (Isspeed > 0) {
old_speed(Isspeed);
return;
}
old_speed(value);
}
OBFUSCATE("SeekBar_Speed Hack_1_20"),


case 0:
Isspeed = value;
break;

HOOK_LIB("libil2cpp.so", "0xoffset", speed, old_speed);

set_timescale
 
For set_timescale

float Isspeed = 0;

void (*old_speed)(float value);
void speed(float value) {
if (Isspeed > 0) {
old_speed(Isspeed);
return;
}
old_speed(value);
}
OBFUSCATE("SeekBar_Speed Hack_1_20"),


case 0:
Isspeed = value;
break;

HOOK_LIB("libil2cpp.so", "0xoffset", speed, old_speed);

set_timescale
Hi, can you help me with this? I can't make this byte work
 

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