Hi, thanks for your work in these forums.
I'm trying to learn how to MOD android games, i hope I'm doing well for now.
I have de-compiled all files and il2cppdecompiler to decompile metadata file to get function names.
But have a function like so.
With address "i think": 0xCE638C
HEX content: 00 58 40 BD
ARM64 converted: ldr s0, [x0, #0x58]
This function called when i want to use my MOD, when i change 0x58 to 0 i got exactly what i want in the game, but unfortunately, i have noticed that the application do some timer to calculate the time I'm trying to change. So it come to my mind that i have to call endtime function rather that line.
This is endtime function details from dump.cs
// RVA: 0xCE3CB0 Offset: 0xCE3CB0 VA: 0xCE3CB0
private void TimerEnded() { }
I has a lot of content so i can not share it here unless its so important.
But my question now is how to call that function in when i want?
Thanks advanced.
I'm trying to learn how to MOD android games, i hope I'm doing well for now.
I have de-compiled all files and il2cppdecompiler to decompile metadata file to get function names.
But have a function like so.
With address "i think": 0xCE638C
HEX content: 00 58 40 BD
ARM64 converted: ldr s0, [x0, #0x58]
This function called when i want to use my MOD, when i change 0x58 to 0 i got exactly what i want in the game, but unfortunately, i have noticed that the application do some timer to calculate the time I'm trying to change. So it come to my mind that i have to call endtime function rather that line.
This is endtime function details from dump.cs
// RVA: 0xCE3CB0 Offset: 0xCE3CB0 VA: 0xCE3CB0
private void TimerEnded() { }
I has a lot of content so i can not share it here unless its so important.
But my question now is how to call that function in when i want?
Thanks advanced.
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