Help! How to change patches code for making mod menu

jonro288

Platinian
Original poster
Jul 22, 2024
8
0
1
24
can u help me with this case dude :(

im trying to change this script

hexPatches.Money = MemoryPatch::createWithHex("libUE4.so",0x0295b988,"0F0702E31EFF2FE1");
hexPatches.Ammo = MemoryPatch::createWithHex("libUE4.so",0x0291c678,"0F0702E31EFF2FE1");
hexPatches.Cilp = MemoryPatch::createWithHex("libUE4.so",0x0291c690,"0F0702E31EFF2FE1E1");
hexPatches.Kills = MemoryPatch::createWithHex("libUE4.so",0x0291168c,"0F0702E31EFF2FE1");

with this offset
public System.Int32 get_Agility(); // 0x1c40068
public System.Int64 get_MaxCP(); // 0x1c403e4

what should i do next for this mod menu :(
i dont understand how it work with hex value for arm64 :(