//Head
Vector3 HeadPos = getPosition(Player);
Vector3 Head = Vector3(HeadPos.x, HeadPos.y + 0.5,HeadPos.z);
//WorldToScreen
auto HeadPosition = WorldToScreen(Head);
//Draw
esp.DrawLine(Color::White(), 1,Vector2(screenWidth / 2, 0),Vector2(HeadPosition.x,screenHeight - HeadPosition.y));