ZixMatrix
Inactive Approved Modder
Hey everyone,
I’m looking for some guidance on combining BNM (ByNameModding) with a Zygisk-based mod menu.
So far, I’ve managed to create a Zygisk mod menu using this project as my base:
github.com
However, my implementation doesn’t use BNM yet. I’d like to figure out how to properly integrate the BNM library into an existing Zygisk mod menu setup.
For reference, here are the public sources:
github.com
github.com
Has anyone here already tried this, or knows the steps to get BNM working with a Zygisk mod menu? Any tips, code snippets, or examples would be really appreciated
Thanks in advance!
I’m looking for some guidance on combining BNM (ByNameModding) with a Zygisk-based mod menu.
So far, I’ve managed to create a Zygisk mod menu using this project as my base:
GitHub - fedes1to/Zygisk-ImGui-Menu: A template for an ImGui menu using Zygisk
A template for an ImGui menu using Zygisk. Contribute to fedes1to/Zygisk-ImGui-Menu development by creating an account on GitHub.
However, my implementation doesn’t use BNM yet. I’d like to figure out how to properly integrate the BNM library into an existing Zygisk mod menu setup.
For reference, here are the public sources:
GitHub - ByNameModding/BNM-Android: Modding il2cpp games by classes, methods, fields names on Android.
Modding il2cpp games by classes, methods, fields names on Android. - ByNameModding/BNM-Android
GitHub - oobbb/Android-Mod-Menu-BNM: Unity(il2cpp) Game Mod Auto-Update template
Unity(il2cpp) Game Mod Auto-Update template. Contribute to oobbb/Android-Mod-Menu-BNM development by creating an account on GitHub.
Has anyone here already tried this, or knows the steps to get BNM working with a Zygisk mod menu? Any tips, code snippets, or examples would be really appreciated
Thanks in advance!