I searched but I don't found any case or hook or hexpatches of this I only found that the toggle switchDoesn't lgl template come with code samples for those cases too? Im pretty sure it does.
But it's has fixed value and that for levelIf u look at the template, u should see inputValue and take a look case 7, that how to use input value
If you already know the basics of hooking i think you should go deeper in it, because your knowledge about this is not enough to start with InputValue, and to explain a basic thing, the level thing its just an example, you can rename in to Coins, gems, health... or what you want, also the full variable "Level = 0;" or Something like that, its there to declare where to go from, level 0, level 1, level 2, level 3, etc....But it's has fixed value and that for level
Yes you are right but I need to do in gems like when I will spend my gems i it in 0 or negative value and when i need to earn i will make 999, 999 or 10 100 or any value which I needIf you already know the basics of hooking i think you should go deeper in it, because your knowledge about this is not enough to start with InputValue, and to explain a basic thing, the level thing its just an example, you can rename in to Coins, gems, health... or what you want, also the full variable "Level = 0;" or Something like that, its there to declare where to go from, level 0, level 1, level 2, level 3, etc....
I dont understand, when you use it the gems are going negative? Like with minus at the start of the number?Yes you are right but I need to do in gems like when I will spend my gems i it in 0 or negative value and when i need to earn i will make 999, 999 or 10 100 or any value which I need
Means not all in negative like example in a shooting game we battle and win .... get rewarded by gems or coins so I need to make that the rewards in "inputvalue"I dont understand, when you use it the gems are going negative? Like with minus at the start of the number?
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