Solved InputText LGL

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string Player_name = "Rajeeb";

OBFUSCATE("204_CollapseAdd_InputText_Set NickName"),



void Changes(JNIEnv *env, jclass clazz, jobject obj,
jint featNum, jstring featName, jint value,
jboolean boolean, jstring str) {
const char* text = env->GetStringUTFChars(str, 0); ------------ Add this here

LOGD(OBFUSCATE("Feature name: %d - %s | Value: = %d | Bool: = %d | Text: = %s"), featNum,
env->GetStringUTFChars(featName, 0), value,
boolean, str != NULL ? env->GetStringUTFChars(str, 0) : "");


case 204:
Player_name = text;
break;
 
string Player_name = "Rajeeb";

OBFUSCATE("204_CollapseAdd_InputText_Set NickName"),



void Changes(JNIEnv *env, jclass clazz, jobject obj,
jint featNum, jstring featName, jint value,
jboolean boolean, jstring str) {
const char* text = env->GetStringUTFChars(str, 0); ------------ Add this here

LOGD(OBFUSCATE("Feature name: %d - %s | Value: = %d | Bool: = %d | Text: = %s"), featNum,
env->GetStringUTFChars(featName, 0), value,
boolean, str != NULL ? env->GetStringUTFChars(str, 0) : "");


case 204:
Player_name = text;
break;
Thx
 
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