What do the logs say?
It works in nox player.
- when I want to open it on the phone, it either gets kicked out of the game or stays like this in a black screen
- there is no problem when i make mod apk, it works on phone and emulator too...
What do logs say when you try mod menu on android phone?
doesn't say anything, what are the logs?
seems this game is already modded by mine. so its not okay to me. instead use my modded apk.
Hero Age - RPG Classicseems this game is already modded by mine. so its not okay to me. instead use my modded apk.
#if defined(__aarch64__) //To compile this code for arm64 lib only. Do not worry about greyed out highlighting code, it still works
// New way to patch hex via KittyMemory without need to specify len. Spaces or without spaces are fine
// ARM64 assembly example
// MOV X0, #0x0 = 00 00 80 D2
// RET = C0 03 5F D6
//hexPatches.Ölümsüzlük = MemoryPatch::createWithHex(targetLibName,
//string2Offset(OBFUSCATE("0x123456")),
//OBFUSCATE("00 00 80 D2 C0 03 5F D6"));
//You can also specify target lib like this
//hexPatches.Speed = MemoryPatch::createWithHex("libtargetLibHere.so",
//string2Offset(OBFUSCATE("0x222222")),
//OBFUSCATE("20 00 80 D2 C0 03 5F D6"));
HOOK("str", FunctionExample, old_FunctionExample);
HOOK_LIB("libFileB.so", "0x123456", FunctionExample, old_FunctionExample);
HOOK_NO_ORIG("0x123456", FunctionExample);
HOOK_LIB_NO_ORIG("libFileC.so", "0x123456", FunctionExample);
HOOKSYM("__SymbolNameExample", FunctionExample, old_FunctionExample);
HOOKSYM_LIB("libFileB.so", "__SymbolNameExample", FunctionExample, old_FunctionExample);
HOOKSYM_NO_ORIG("__SymbolNameExample", FunctionExample);
HOOKSYM_LIB_NO_ORIG("libFileB.so", "__SymbolNameExample", FunctionExample);
PATCHOFFSET("0x20D3A8", "00 00 A0 E3 1E FF 2F E1");
PATCHOFFSET_LIB("libFileB.so", "0x20D3A8", "00 00 A0 E3 1E FF 2F E1");
AddMoneyExample = (void(*)(void *,int))getAbsoluteAddress(targetLibName, 0x123456);
As I understand apk was extracted from the emulator?
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