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Solved Modding without Patching

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athenegg

Platinian
Original poster
Dec 20, 2023
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Let's say I want to monitor the value of public Int32 drop_item_level; // 0x2c.
And somehow change that value in the future, how would I go about it?

I'm leaning more on Frida, but my "public class ItemGeneratorEnemy : RGCharacterComponent" does not have an offset to it.
Do I just use Frida to point to my libil2cpp.so and point it to "ItemGeneratorEnemy" and use the 0x2c offset to monitor drop_item_level?
And if so, do I need to include RGCharacterComponent?
I've tried using gameguardian to monitor the value of drop_item_level, but I have no idea how to point it to that as my dump.cs has no offset to the classes.

And let's say I want to hook and call "protected Void StartDropItem()",
It has duplicate offsets, RVA: 0xd29e88 VA: 0x7fff3cb29e88.
How would I specifically call only Void StartDropItem()?
 
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