Booleans //
TRUE -> 01 00 A0 E3 1E FF 2F E1 -> can be useful for return conditions to true.
FALSE -> 00 00 A0 E3 1E FF 2F E1 -> can be useful to return conditions to false.
INT / FLOAT
00 00 A0 E3 1E FF 2F E1 = 0 (INT/FLOAT) -> can be useful to decrease HP, atk, def, all kind of stuff you need 0 as a value
7A 04 44 E3 1E FF 2F E1 = 1000 (FLOAT) -> can be useful for attack speed, move speed.
BIG FLOAT VALUE -> 9.95106e+31 -> 9D 04 47 E3 1E FF 2F E1 -> can be useful for damage, god mod, hp, def, etc..
INT64 / LONG
FF 09 0C E3 00 10 A0 E3 9A 0B 43 E3 1E FF 2F E1 = 999999999 -> can be useful for HP, atk, def.
00 00 A0 E3 00 10 A0 E3 1E FF 2F E1 = 0 -> can be useful to decrease HP, atk, def.
DOUBLE VALUE
00 10 40 E3 1E FF 2F E1 = 0 -> can be useful for UpgradePrice, any kind of upgrade cost, decrease HP, ATK, def.
B2 14 45 E3 1E FF 2F E1 = 9.842628261523554e+99 -> can be useful for godmod, gold, exp, any multipliers.
NO OPERATION / SKIP CODE VALUES -> do this on void methods.
00 F0 20 E3 1E FF 2F E1 = NOP BX LR -> can be useful to skip code inside methods that don't have any parameters in it, it's also a big hint for bypass new securities.
00 00 A0 E1 1E FF 2F E1 = SKIP CODE IN PARAMETERS (change the first two hex (00) with the number of parameters you have, for example if you have 7 parameters, you will put 07.
it's also a big hint to skip a lot of things.