Help! NEWBI (ME) Q.s...

DR_eslam

Awesome Active Platinian
Arranged questions 😃

1- what is the perfect method for moding feild offsets?
2- does feild offsets always need update offsets?
3- is there is difference between update Offset and actor. Offsets?
4-Does private(or even private public) field Offset could be moded?
5- does public const fields directly modified? Ex:
public int value__; // 0x0
public const ParachuteMotion Invalid =0;
public const ParachuteMotion Fly = 1;
public const ParachuteMotion Jump = 2;
public const ParachuteMotion Open = 3;
public const ParachuteMotion Land = 4;

6- what is the difference between set, get and void.... 😃

7-what is the difference void and and vector ( RVA: 0x1A551FCOffset:0x1A551FC VA: 0x1A551FC public Vector3 get_aimVector() {) }

8- could u please explain difference in this One :
// RVA: 0x2BD5C68 Offset: 0x2BD5C68 VA: 0x2BD5C68
public void clear_has_fuelVal() { }

// RVA: 0x2BD5CA4 Offset: 0x2BD5CA4 VA: 0x2BD5CA4
public void set_fuelVal(uint _fuelVal) { }

// RVA: 0x2BD5CCC Offset: 0x2BD5CCC VA: 0x2BD5CCC
public uint get_fuelVal() { }

9-Does all me of unity3d games (as it seems all with same size.. About 11mb)

##finally last word is ::: really appreciate ur effort on helping even if not just thanks for reading ♥♥

N.B: those Q.s are really important for a NEWBI hope they got attention 🌹
 
1 - There's no such thing as perfect field; every game has it's own system. You will have to reverse and/or trial and error.

3 - I don't know what you mean by actor; but...
3, 6, 7, 8 - Learn programming. What you are asking is probably taught in the first 5-30 minutes of any C, C++ and C# tutorial online.

2, 4, 5 - Test. Load the game with your mod menu and a debugger and see what happens for every case.

9 - No; CoDM also uses Unity and has a libil2cpp library bigger than 120Mb.




P.S: If you are just waiting to get spoonfed with these kinds of questions, you are taking the wrong approach. Modding a game has no merit if you waited for someone else to come and mod the game for you.
 
1 - There's no such thing as perfect field; every game has it's own system. You will have to reverse and/or trial and error.

3 - I don't know what you mean by actor; but...
3, 6, 7, 8 - Learn programming. What you are asking is probably taught in the first 5-30 minutes of any C, C++ and C# tutorial online.

2, 4, 5 - Test. Load the game with your mod menu and a debugger and see what happens for every case.

9 - No; CoDM also uses Unity and has a libil2cpp library bigger than 120Mb.




P.S: If you are just waiting to get spoonfed with these kinds of questions, you are taking the wrong approach. Modding a game has no merit if you waited for someone else to come and mod the game for you.
OH, thanks.... I Mentioned in title it is NEWBI Q.s may be for under ground zero
In (9) i mean metadata not lib itself

#thanks again for ur time
 
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