Arranged questions 
1- what is the perfect method for moding feild offsets?
2- does feild offsets always need update offsets?
3- is there is difference between update Offset and actor. Offsets?
4-Does private(or even private public) field Offset could be moded?
5- does public const fields directly modified? Ex:
public int value__; // 0x0
public const ParachuteMotion Invalid =0;
public const ParachuteMotion Fly = 1;
public const ParachuteMotion Jump = 2;
public const ParachuteMotion Open = 3;
public const ParachuteMotion Land = 4;
6- what is the difference between set, get and void....
7-what is the difference void and and vector ( RVA: 0x1A551FCOffset:0x1A551FC VA: 0x1A551FC public Vector3 get_aimVector() {) }
8- could u please explain difference in this One :
// RVA: 0x2BD5C68 Offset: 0x2BD5C68 VA: 0x2BD5C68
public void clear_has_fuelVal() { }
// RVA: 0x2BD5CA4 Offset: 0x2BD5CA4 VA: 0x2BD5CA4
public void set_fuelVal(uint _fuelVal) { }
// RVA: 0x2BD5CCC Offset: 0x2BD5CCC VA: 0x2BD5CCC
public uint get_fuelVal() { }
9-Does all me of unity3d games (as it seems all with same size.. About 11mb)
##finally last word is ::: really appreciate ur effort on helping even if not just thanks for reading ♥♥
N.B: those Q.s are really important for a NEWBI hope they got attention

1- what is the perfect method for moding feild offsets?
2- does feild offsets always need update offsets?
3- is there is difference between update Offset and actor. Offsets?
4-Does private(or even private public) field Offset could be moded?
5- does public const fields directly modified? Ex:
public int value__; // 0x0
public const ParachuteMotion Invalid =0;
public const ParachuteMotion Fly = 1;
public const ParachuteMotion Jump = 2;
public const ParachuteMotion Open = 3;
public const ParachuteMotion Land = 4;
6- what is the difference between set, get and void....

7-what is the difference void and and vector ( RVA: 0x1A551FCOffset:0x1A551FC VA: 0x1A551FC public Vector3 get_aimVector() {) }
8- could u please explain difference in this One :
// RVA: 0x2BD5C68 Offset: 0x2BD5C68 VA: 0x2BD5C68
public void clear_has_fuelVal() { }
// RVA: 0x2BD5CA4 Offset: 0x2BD5CA4 VA: 0x2BD5CA4
public void set_fuelVal(uint _fuelVal) { }
// RVA: 0x2BD5CCC Offset: 0x2BD5CCC VA: 0x2BD5CCC
public uint get_fuelVal() { }
9-Does all me of unity3d games (as it seems all with same size.. About 11mb)
##finally last word is ::: really appreciate ur effort on helping even if not just thanks for reading ♥♥
N.B: those Q.s are really important for a NEWBI hope they got attention
