This is a simple way to made your mod menu scale according on the user phone screen size.
Request:
-know c#
-know Unity
-brain.
This tutorial are based for who make mod menu with their own Class
1)
When start make your class, add a variable to define native size of screen:
2)
in the function OnGUI add this code(explication are in the code comment)
this is the most simply way i find to make mod menu aviable and at correct size for most device.
i hope this help you.
Request:
-know c#
-know Unity
-brain.
This tutorial are based for who make mod menu with their own Class
1)
When start make your class, add a variable to define native size of screen:
C#:
public class kkwModMenu : MonoBehaviour {
//declare native size of screen
Vector2 nativeSize = new Vector2(1024, 768);
2)
in the function OnGUI add this code(explication are in the code comment)
C#:
void OnGUI()
{
//get scale value
Vector3 scale = new Vector3 (Screen.width / nativeSize.x, Screen.height / nativeSize.y, 1.0f);
//and apply the scale to all gui scripted here
GUI.matrix = Matrix4x4.TRS (new Vector3(0, 0, 0), Quaternion.identity, scale);
// write your own code
if (GUI.Button(new Rect(20, 20, 160, 20), "Scaled"))
{
//your code
}
}
i hope this help you.