So, in a game, I want to change the weapon or character model size so I can see the opponent easily.
As usual, I edited every method and hooked fields that contain scale, weight, height, size and related keyword, none of them worked.
I tried searching on the internet but didn't find anything related to changing game object scale,
So now, I think I have to get Weapon from GameObject and then use transform to change the scale, but I can't wrap my head around it on how to do it or if it's even the correct way as I am fairly new to the hooking.
Do I need to hook GameObject Component and get a pointer to Weapon class then use transform?
As usual, I edited every method and hooked fields that contain scale, weight, height, size and related keyword, none of them worked.
I tried searching on the internet but didn't find anything related to changing game object scale,
So now, I think I have to get Weapon from GameObject and then use transform to change the scale, but I can't wrap my head around it on how to do it or if it's even the correct way as I am fairly new to the hooking.
Do I need to hook GameObject Component and get a pointer to Weapon class then use transform?