What does the .bss mean. Can I just access the class instance by doing this:
void *WeaponManager = GetRealOffset(0x06B268AC);
I am not sure how all this works.
I've managed to fix game crashes but my esp can't draw anything. Is there something with my device wrong or ESP.h doesn't find ESPView.java methods?
Solved edit: I just put wrong color numbers
It is still not working. Im receiving null pointer dereference error. When I try to draw on canvas from native code the game crashes. Can you help me please.
Greetings,
I want to make esp hack for some il2cpp android game. I used this mod menu as a template. However when I call esp.DrawLine nothing happens or the game crashes. I have checked everything in my mod menu and I think the error is in this method.
Any help appreciated.
Im currently modding an online unity il2cpp game and Im trying to get a playerlist.
But I don't know how to make a function pointer to it because it has a predicate<player> inside it.
Any help appreciated.
// RVA: 0x140D26C Offset: 0x140D26C VA: 0x140D26C
public static List<RemotePlayer>...
In c# predicate class only returns boolean, true or false. Since it only returns that can you do this?
monoList<void**> *(*GetPlayers)(bool) = (monoList<void**> *(*)(bool)) getAbsoluteAddress(targetLibName, offset);
Another question: I want to read c# list of strings
// RVA: 0x140C528 Offset: 0x140C528 VA: 0x140C528
public static List<string> GetAllPlayersIdShuffled() { }
Is this how I should do it?
monoList<monoString> *(*GetPlayerIds)() = (monoList<monoString> *(*)())...
Can you help me with List<>. I dont know how to hook that
// RVA: 0x140D26C Offset: 0x140D26C VA: 0x140D26C
public static List<RemotePlayer> GetRemotePlayers(Predicate<RemotePlayer> predicate) { }