So I'm trying to understand static fields. Below is the static field coinCount which is a member of the class GameManager.
So from here I know I go into script,json and search GameManager_Typeinfo which gives me:
I know the address listed is the decimal offset of the GameManager_c pointer...
i appreciate the advice i will do that. and thanks again for pointing me in the right direction, i would have been completely lost for a long while without your help.
thank you for linking that tutorial to me i would not have considered to use ida. also im not familiarized with arm yet nor do i have ida pro. until now i was under the false assumption this was a unity game which it isnt so i wont bother with it yet. also, yes i have read through all of the...
So, i decided to try and mod this game, straight off the bat its a split apk. so i go into the v7 config apk extract what im pretty sure is the libil2cpp.so that just been renamed, and i go to extract global metadata from the base apk. well when i went into assets and there was no bin folder. i...
Hi, i decided to work on modding a game only to realize it uses arm64-v8 and I dont quite have a strong enough grasp on how to use ida very well so i was hoping someone might have some hex instructions like. freeze bool = true or freeze int or float = 1,2,3 ect.
HI, i have a mod iv been working on and i wanted to make it more unique by adding customized textures. I tried changing a texture atlas unfortunately it didn't work. I believe it uses SHA1 in order to check file integrity. Initially I tried finding where the code for the SHA1 check is and I'v...
And that means i'll need to make a mod menu correct? Actually there's a debug menu the developers left in that has UI elements i'm 101% certain if activated would allow me modify those values. if i were able to get the game to call it, would that work alternatively? ofc id have to figure out how...
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