Is it possible to make a object of a class? and no im not trying to use it as a instance of the class to hook
Im just trying to replicate the c# function
Player_player = new Player(this);
I'm losing my mind and still can't figure out how to hook this can someone help me?
I tried hooking this
public ArrayList AvailableGuns() {}
By many methods one is
monoArray<void *> *(*GunArr)();
monoArray<void *> *_GunArr)() {
If (instance!= NULL) {
//HOOK GOES HERE
}
return...
Patching dosent work when getting the offset from bnm?
I also tried this
#define string2OffsetFix(offset) string2Offset(std::to_string(offset).c_str())
and using that function above like this
MemoryPatch::createWithHex(targetLibName, string2OffsetFix(offsets.ads), OBFUSCATE("00 00 A0 E3 1E...
Hello dear community,
I have this code
void *Inst;
void (*AddMoneyExample)(void *instance, int amount);
void _AddMoneyExample(void *instance, int amount) {
if (instance != NULL) {
Inst = instance;
}
AddMoneyExample(instance, amount);
}
It gets instance when AddMoney is...
I know that we can get size and what's inside the list like players.
But can we add something on a list? Like if we have a list of weapons the user own can we add more weapon in that list?
How to hook a field offset like this
protected int _moneyPoints; //0x68
field offset hooking tutorial by slicecast don't work
but work for others just this
Hi so i found something useful in dumped file
public string get_RealAnswer() { }
I was wondering if i can make a toast on that or can i do something useful from it? I'm new in here so any information would be useful. Thank you
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