I know now, there are data files (e. g. json, csv) which store these variables like car names, prices, chest prices in hill climb racing. Most of the time these files are encrypted.
I know this, im not asking about hacking functions, i am asking about how to find values like what you would store in a database like price , speed , acceleration of each car if there are for example 100 cars. Maybe i explain it incorrectly..
Example: in my game there are 1000 cars to choose...
Another example: in games made by Unity, and that have Assembly-CSharp.dll, there is the source code, but like
in drive ahead, where are all the cars attributes (wheel size, speed, ...) stored?
Some values are in the .so file of the game, these appear in the code app (xa) range in GG. But those values, like price of a car in hill climb racing (like 1500000), are not in the code, but they are loaded in Ca. Can anyone help where these values are in the apk?
Because the game is offline...
do anyone know where are constant values (like car price (like 1500000)) in apk? in .so or in classes?.dex or where? (game for example: hcr newest version)