Hello i watched some github posts about noclip in unity games, and i found out that the "get_layer" offset might be a structure from noclip. Can someone tell me more abt it or explain please?
Hi guys everytime i am trying to mod a string offset i get this offset in android studio
and this is my main.cpp:
#include <list>
#include <vector>
#include <string.h>
#include <pthread.h>
#include <cstring>
#include <jni.h>
#include <unistd.h>
#include <fstream>
#include <iostream>
#include...
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