Unbakable Potato
Platinian
The game's called plundernauts. It's an IOS game and is pretty much abandonware since the devs behind the game shut down a few years ago
The game's cracked and I'm currently trying to mess around with the code in Assembly-CSharp.dll to figure out a way to make the game work offline
but I can't seem to be able to find any methods
The game was made using Unity 4 and is 32 bit, so IL2CPP couldn't have been used since IL2CPP can only applied to 64-bit games
Did the devs apply an obfuscation method to Assembly-CSharp.dll directly? Or is this a limitation of DnSpy and other applications like it?
The game's cracked and I'm currently trying to mess around with the code in Assembly-CSharp.dll to figure out a way to make the game work offline
but I can't seem to be able to find any methods
The game was made using Unity 4 and is 32 bit, so IL2CPP couldn't have been used since IL2CPP can only applied to 64-bit games
Did the devs apply an obfuscation method to Assembly-CSharp.dll directly? Or is this a limitation of DnSpy and other applications like it?