Outdated Azur Lane (En) Ver. 7.1.8 Mod Menu [Damage & Defense Multipliers]

so i advised to use it only for the story right?
how much do you recommend to put multiplier?
well, from veteran player like myself,
even story campaign u still get banned depend how brutal u play!
but if u still want to use it , try it first in mock battle to see how ships fire shell damage then increase it
rec: average 5k-10k
 
well, from veteran player like myself,
even story campaign u still get banned depend how brutal u play!
but if u still want to use it , try it first in mock battle to see how ships fire shell damage then increase it
rec: average 5k-10k


One thing i'm curious about is the after battle result page where the damage output for each ship is shown, using my same fleet comp VS exact same mob fleet comp.

without dmg multiplier:
72,979 total damage

with x3 dmg multiplier:
24,629 total damage


shouldn't it be the other way around? the after battle results gets F'ed up 😂
but in-battle the actual damage goes up as you increase the multiplier
 
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