PMT FREE MOD Blue Protocol: Star Resonance Ver. 1.0.28826 Mod Menu APK | AttackSpeed Multiplier, MoveSpeed Multiplier, LongJump Multiplier, God Mode & More

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ARM64 (arm64-v8a | 64-Bit)
@DeathLantern Good afternoon. Please try searching for an offset to change the number of projectiles for ranged classes, specifically for archers and mages. There are several different PC programs that exploit a game exploit that allows any projectile-type skill to multiply the number of projectiles fired up to x50. On PCs, this sometimes causes lag, so while you can achieve this, for mobile phones, doing more than x20 is probably may lead to even more lags and stutters.
 
My phone can't install it, oppo find x8pro, android 15, color os 15
 

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Attack speed multiplier is useless, I thought it would increase your damage, but it just increase your Attack speed, Make a damage multiplier instead. Also God mod doesn't work.
 
[ *Dmg multiplier topic* ]
I'm not sure if the way you speak of is possible because all server side related functions are not possible to be manipulated, take the God Mode for example, It only works on mobs and basics attacks , but attacks from bosses and elite monsters do harm us, I'm guessing that's because those attacks information goes through the server for anything to be registered, or they have complete seperate category function which directly works with the server, so even if we multiply the dmg on our end the attacks will return as normal output even if we see multiple numbers or high amount of dmg numbers the bosses and elite monsters will only recieve the base dmg that character has.

[ *Attack speed topic* ]
And if one has lower latency the animation speed multiplier works very well, but it depends on if the game registers all that speed , because I noticed the attacks do gets inflicted fast but later on it slows down or it starts to do one slash because at the speed we are dealing dmg to the monster are too fast for the game to register and our latency is too high to keep up with our speed or the speed is applied to everyone (including us, other players, bosses and elite monsters) so the server starts lagging or the attack speed multiplier is just visual all together and only we're the one moving fast on our screen, and we look move and our attacks does normal dmg on other players screen and it takes the normal amount of time to kill bosses and elite monsters, this is just a maybe I'm not sure

but it may not be just visual,

The attack speed multiplier affects bosses , elite monsters as well including the dungeon bosses, that's what I noticed, and the attacks of bosses animation are so fast but the dmg to do to us is only registered after a while (so this is where my latency, server lag, or just visual doubts comes in) but I'm also very certain the attack speed work but it also works for bosses and elite bosses and other players so that makes me doubt if we're actually doing the dmg on the speed we see,
Sometimes it feels like the whole game's speed is multiplied
See my delimma? Lol

I'm sure normal mobs are not affected by the speed

[ *Dmg multiplier topic* ]
But if you know a way to do it could you explain it in a little more details? It might help out Mr Death lantern
the only damage that is server side is melee damage so you will not be able to mod that damage but you will be able to duplicate the damage of stuff like the bow or the ice mage
 
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