Filled Request Cell: Idle Factory Incremental

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Don't make the value higher than 10000, otherwise the game will break.(ult BAGE lvl)
 
How did u do. Can help/share it?
Any impact on the game in this way breaks it. I just showed that the game is able to "Process" such data
For example. In version 6.9.1, I had a sell for 290,000e, but in the latest version there are problems with this and the game does not want to go further than 170,000e. Perhaps the game's coding has become weaker and weaker, somewhere some stone in OOROBURUS simply does not work correctly. There are many reasons, but almost always = weak game code

So. I actually showed that the game has such values. And if in the future something is done with this, then do only purely in one value and everything will work. Without affecting many other things

Well, and as a last resort, make 6s for 1 tick, during this time buy the necessary improvements and then reset the travel.
You can even come up with a way to "Slow down" the game
 
How did u do.
The most effective method that turned out to be. This is to increase the number of missions on the planet. This is enough to reach 15000e mp, and ooroburus points also allow you to open EVERYTHING in the game

Well, actually. Not everything in the game is editable. I sent what is capable of it.
 
The most effective method that turned out to be. This is to increase the number of missions on the planet. This is enough to reach 15000e mp, and ooroburus points also allow you to open EVERYTHING in the game

Well, actually. Not everything in the game is editable. I sent what is capable of it.
Where did you find the missions values
 
Where did you find the missions values
Gameguardian. It is easier to find when 2-3 missions are already done, as soon as there are 3 values after filtering, change one of them that changes 3 at once. Exit the academy and come back, the value of the quantity will change, you don't even need to start a new mission.
The basis for finding values


As far as I understand, it is new every time it is launched. So if I write the code (which I will also have to look for again in the end), it may not be valid.
It's a quick thing
 
Gameguardian. It is easier to find when 2-3 missions are already done, as soon as there are 3 values after filtering, change one of them that changes 3 at once. Exit the academy and come back, the value of the quantity will change, you don't even need to start a new mission.
The basis for finding values


As far as I understand, it is new every time it is launched. So if I write the code (which I will also have to look for again in the end), it may not be valid.
It's a quick thing
Just a dumb question which part of the code are you looking in?
 
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