Help! Cheat does not deactivate when toggle is switched off

GamerBoi2020

Platinian
Hi,

When I switch the toggle ON in my LGL Mod menu, the cheat gets activated. But when I switch the toggle OFF the cheat is still activated. It only gets deactivated if I leave the mission and go back in. Any ideas?

Here is my code:
Code:
#include "Includes/Macros.h"

bool feature1, feature2, featureHookToggle, Voidhookingfloat = false;
float InteractionSpeed;
float SpeedModifier;
int sliderValue = 1, level = 0;
void *instanceBtn;


void (*Anyname)(void *instance,float value);
void (*_Voidfloathooking)(void *instance);
void Voidfloathooking(void *instance) {
    if (instance != NULL) {
        if (Voidhookingfloat) {
            Anyname(instance, 9.95106e+31);
            }
            }
            return _Voidfloathooking(instance);
            }




HOOK_LIB("libil2cpp.so","0xXXXXXX",Voidfloathooking,_Voidfloathooking);
Anyname = (void (*)(void *, float))getAbsoluteAddress("libil2cpp.so",0xXXXXXX);
 
 
 
            case 50:
            Voidhookingfloat = boolean;
            if (boolean) {Toast(env,obj,OBFUSCATE("One-Hit Kill Enabled"),ToastLength::LENGTH_SHORT);
            }
            break;



Thanks in advance!
 
Probably the value that you edit is stored elsewhere in game when you call Anyname function then it will get resetted when you enter again the mission
 
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