Game used (For testing): Granny v1.8.1 | 32 Bit
Currently trying to make an esp but keep crashing when trying to draw it. I've been trying to fix it for the past 6 hours but can't find the problem, i'll try to fix it again but any help will be appreciated.
I'll give the files that is modified / added while making the esp.
Currently trying to make an esp but keep crashing when trying to draw it. I've been trying to fix it for the past 6 hours but can't find the problem, i'll try to fix it again but any help will be appreciated.
I'll give the files that is modified / added while making the esp.
Code:
************* Crash Head ****************
Time Of Crash: HIDDEN
Device Manufacturer: HIDDEN
Device Model: HIDDEN
Android Version: 12
Android SDK: 31
App VersionName: 1.8.1
App VersionCode: 63
************* Crash Head ****************
java.lang.Error: FATAL EXCEPTION [UnityMain]
Unity version : 2021.3.11f1
Device model : HIDDEN
Device fingerprint: HIDDEN
Build Type : Release
Scripting Backend : IL2CPP
ABI : armeabi-v7a
Strip Engine Code : true
Caused by: java.lang.Error: *** *** *** *** *** *** *** *** *** *** *** *** *** *** *** ***
Version '2021.3.11f1 (0a5ca18544bf)', Build type 'Release', Scripting Backend 'il2cpp', CPU 'armeabi-v7a'
Build fingerprint: 'HIDDEN'
Revision: '0'
ABI: 'arm'
Timestamp: HIDDEN
pid: 3162, tid: 3162, name: .dvloper.granny >>> com.dvloper.granny <<<
uid: 10352
signal 11 (SIGSEGV), code 1 (SEGV_MAPERR), fault addr 0x20c4
r0 ffa3a3ac r1 00000008 r2 1e560de3 r3 0000002e
r4 00000000 r5 0000005c r6 ea9b6f90 r7 00002090
r8 ffa3a320 r9 f0019380 r10 ea4e2ba0 r11 eef44274
ip ea9b24dc sp ffa3a300 lr ea700d23 pc ea6875ac
backtrace:
#00 pc 002445ac /apex/com.android.art/lib/libart.so (art::JNI<false>::CallNonvirtualVoidMethodV(_JNIEnv*, _jobject*, _jclass*, _jmethodID*, std::__va_list)+1048) (BuildId: fe65c9191eeeb05ab1a462c3b4b557ab)
at libart.art::JNI<false>::CallNonvirtualVoidMethodV(_JNIEnv*, _jobject*, _jclass*, _jmethodID*, std::__va_list)(CallNonvirtualVoidMethodV:1048)
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