Seems like a memory leak, is that something you can fix?
Code:
************* Crash Head ****************
Time Of Crash : 2023_06_05-11_28_55
Device Manufacturer: Xiaomi
Device Model : Mi Note 10
Android Version : 11
Android SDK : 30
App VersionName : 0.11.0
App VersionCode : 620
************* Crash Head ****************
java.lang.Error: FATAL EXCEPTION [main]
Unity version : 2020.3.40f1
Device model : Xiaomi Mi Note 10
MIXM:user/release-keys
Build Type : Release
Scripting Backend : IL2CPP
ABI : armeabi-v7a
Strip Engine Code : true
Caused by: java.lang.OutOfMemoryError
at android.graphics.Bitmap.nativeCreate(Native Method)
at android.graphics.Bitmap.createBitmap(Bitmap.java:1122)
at android.graphics.Bitmap.createBitmap(Bitmap.java:1080)
at android.graphics.Bitmap.createBitmap(Bitmap.java:1030)
at android.graphics.Bitmap.createBitmap(Bitmap.java:991)
at com.unity3d.player.h$a.a(Unknown Source:10)
at com.unity3d.player.h.a(Unknown Source:15)
at com.unity3d.player.UnityPlayer$19.surfaceDestroyed(Unknown Source:20)
at android.view.SurfaceView.notifySurfaceDestroyed(SurfaceView.java:1943)
at android.view.SurfaceView.updateSurface(SurfaceView.java:1239)
at android.view.SurfaceView.onWindowVisibilityChanged(SurfaceView.java:335)
at android.view.View.dispatchWindowVisibilityChanged(View.java:14750)
at android.view.ViewGroup.dispatchWindowVisibilityChanged(ViewGroup.java:1634)
at android.view.ViewGroup.dispatchWindowVisibilityChanged(ViewGroup.java:1634)
at android.view.ViewGroup.dispatchWindowVisibilityChanged(ViewGroup.java:1634)
at android.view.ViewGroup.dispatchWindowVisibilityChanged(ViewGroup.java:1634)
at android.view.ViewRootImpl.performTraversals(ViewRootImpl.java:2539)
at android.view.ViewRootImpl.doTraversal(ViewRootImpl.java:2058)
at android.view.ViewRootImpl$TraversalRunnable.run(ViewRootImpl.java:8362)
at android.view.Choreographer$CallbackRecord.run(Choreographer.java:1058)
at android.view.Choreographer.doCallbacks(Choreographer.java:880)
at android.view.Choreographer.doFrame(Choreographer.java:813)
at android.view.Choreographer$FrameDisplayEventReceiver.run(Choreographer.java:1043)
at android.os.Handler.handleCallback(Handler.java:938)
at android.os.Handler.dispatchMessage(Handler.java:99)
at android.os.Looper.loop(Looper.java:236)
at android.app.ActivityThread.main(ActivityThread.java:7876)
at java.lang.reflect.Method.invoke(Native Method)
at com.android.internal.os.RuntimeInit$MethodAndArgsCaller.run(RuntimeInit.java:656)
at com.android.internal.os.ZygoteInit.main(ZygoteInit.java:967)
Not sure, it seems fine on my end. And it looks like an game issue in my opinion.
At what point it crashed, what mod features you enabled, would it make a difference if you didn't enable any mods?
There are many uncertainties in this case.