Help! Decrypt files containing text strings (Unity)

Torqueman

Rookie
Hello. I'm posting this since I'm in a similar situation as the OP in this thread and he seemingly was able to find a solution.

I want to decrypt the files containing the text strings from Artery Gear: Fusion.
All the text from the game is stored in 1.860 files inside the com.bilibilien.arterygear\files\ag_game\Data folder:

files.PNG


And I have gone through all the steps the OP did prior to finding his post. I've decompiled libil2cpp, generated dummy DLL's and succesfully generated a dump.cs so now I'm at the same spot this user was, and since everything that was suggested to him seemingly didn't work but he said he solved it using another way, any pointers will be welcome.
 

Attachments

Exactly. I wish it was that easy to figure out.
The rest of the game's assets including models, sprites, fonts and sounds are stored in a different folder and can be ripped using the usual asset tools but these files aren't the same.
 
1. Dump game .cs and generate ida/ghidra python scripts
2. Load libil2cpp.so and python scripts to ida/ghidra
3. Hook game using frida-il2cpp-bridge, for finding runtime keys etc.
4. Find decryption algorithm in decomiled code with ida/ghidra and write your decryptor

Ps. Chinese guide for ideas, it's not easy, but really.
 
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